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Ubisoft continues its resurrection of the classic 3DO series with this first-person role-playing release. Dark Messiah: Might and Magic features a campaign that begins 18 years after Heroes of Might and Magic V. Single players take the role of Sareth, to wield both might and magic against orcs, goblins, trolls, dragons, an undead horde, and other minions of the Dark Messiah who threatens the world of Ashan. Built on Valve's Half-Life 2 "Source" game engine, Dark Messiah: Might and Magic aims to offer smooth action in a game world rich with detail. The game's multiplayer modes support up to 10 players. Along with the obligatory "Deathmatch" and "Team Deathmatch" modes, the multiplayer arena includes a "Crusade" mode that emphasizes teamwork in multi-match competition. In "Crusade," players choose one of five character classes, such as warrior or mage. Throughout the game, there are opportunities to increase characters' skills as they complete battles. After each round, a "dynamic campaign" feature determines the next map's location, as well as the items and skills you can gain between rounds, by analyzing completion statistics from the previous conflict. "Crusade" mode creates a tug-of-war battle style by moving the next skirmish closer to the stronghold of the last skirmish's loser. When one team wins, the battle is moved away from its stronghold, but if the team loses the next conflict, the following battle moves back to the middle. The game ends when one stronghold is destroyed, or when a team loses all of its tickets. Tickets are a type of death card, and every time a player is killed or loses control of a spawn point, a ticket is taken away. After a campaign is completed, all experience for each character is set back to zero. |